
Puzzle Agent is a collaborative effort from the team behind Tales of Monkey Island and Sam & Max, along with independent cartoonist Graham Annable. It combines the fabulous storytelling of Telltale's with Annable’s Grickle-stylizing everything else. The simplicity of Annable’s design makes the game enjoyable to see, yet you can feel an eerie underbelly feeling within the town of Scoggins, Minnesota. Our hero, Nelson Tethers, is the one and only agent in the U.S. Department of Puzzle Research. His puzzle expertise is needed for a special case as he must discover the dark secret hidden within the Scoggins Eraser Company. However, it seems no matter where he goes, there is always a puzzle waiting for him.

The puzzles have gained a sort of control within the town of Scoggins and its people. Only Agent Tethers has the brainpower and skills to solve the puzzles and get to the bottom of this mystery.
Stay tuned for more coverage of Puzzle Agent here at ComicsOnline and everything geek pop culture!
ATARI AND CRYPTIC STUDIOS BATTLE THEIR WAY INTO THE SUPER HERO UNIVERSE WITH CHAMPIONS ONLINE FOR PC
Thrilling new title gives superhero fans opportunity to become first-of-a-kind superheroes through unique customization tool.
[click the logo above to sign up for the Beta!]
(New York, NY) - Atari, Inc., one of the world’s most recognized videogame publishers, and CrypticStudios™, creators of the acclaimed City of Heroes and City of Villain, are giving Super Hero fans the power they’ve been craving with Champions Online for PC. Based on the award winning Champions setting from the HERO System of pen & paper role playing games and powered by the groundbreaking Cryptic Engine, Champions Online taps into the rich universe of heroes and villains with unparalleled intrigue and adventure.
Cryptic Studios, already a leading developer and publisher of massively multiplayer online role-playing games (MMORPGs), has taken the genre to new heights with Champions Online’s fast paced, “real time” action combat. Through Champions’ unique character customization tool the player can create their own characters as one-of-a-kind superheroes, where gamers can choose from thousands of costumes, body types, power sets, and character appearances.
While players transform into the ultimate hero, the Nemesis system lets Champions Online’s powerful customization tools craft an enemy of the extreme opposite, a villain of nightmares. This ultimate adversary will appear throughout a hero’s career, and even form diabolic super groups to bedevil other players throughout the universe. Champions Online brings epic heroism back to the MMORPG genre with depth that will certainly challenge the most experienced online gamers, while its fast paced action promises to engage new entrants to the online superhero universe.
Be among the first to experience this first of a kind online super hero gaming universe by taking part in the open beta. Additionally, this thrilling title is available on pre-order at Wal-Mart, GameStop, Best Buy, and Amazon. Champions Online promises to redefine online gaming with the power Super Hero fans have been craving. The only question is… What hero will you be?
About Infogrames Entertainment and Atari
The Infogrames group, including the Atari brand and the massively multiplayer online game company Cryptic Studios, is a global producer, publisher and distributor of interactive entertainment software for all market segments and all interactive game platforms including consoles from Microsoft, Nintendo and Sony, advanced smartphones, Personal Computers, web and online. Its games are sold in more than 60 countries through an international distribution network and direct to consumers via www.atari.com.
Atari’s extensive catalogue of popular games is based on original franchises (Test Drive, Alone in the Dark, V-Rally, My Horse & Me, Backyard Sports franchise, Total Annihilation, Outcast etc.), Cryptic Studios titles (StarTrek Online, Champions Online), publishing properties (Ghostbusters, The Chronicles of Riddick, The Witcher, Race Pro etc.), international licenses (Dragon Ball Z, Dungeons & Dragons, Jamie Oliver etc.) and classic games covering the entire history of the video game industry (Pong, Missile Command, Asteroids etc).
© 2009 Atari Europe SASU. All rights reserved.
Atari word mark and logo are trademarks owned by Atari Interactive, Inc.
About Cryptic Studios
Based in Los Gatos, CA, Cryptic Studios is a leading developer of massively multiplayer online games committed to delivering the next level of MMO gameplay. Cryptic develops AAA titles for PC and consoles, including Star Trek Online and Champions Online. For more information on Cryptic Studios, please visit the official website at: www.crypticstudios.com.
For the younger crowd, Marv Wolfman is indeed a legend among comics creators. He has written comics since 1974 and has created many characters we still love today including Black Cat, Blade, and Nova for Marvel and Nightwing, Starfire, and Deathstroke for DC. Here's the release:
Today, Sony Online Entertainment confirmed the news that legendary comic book writer, Marv Wolfman has joined the DC Universe Online team to write its story arcs, quests and in-game events. More details can be found in the official announcement below.
On Saturday at New York Comic-Con, Marv Wolfman will join Jim Lee, Geoff Johns and SOE developers Jens Andersen, Wes Yanagi and Jared Carr for the panel "Bringing the DC Universe to Life Online." The panel will take place at the Jacob Javits Center in Room 1A24 from 4:15-5:15pm.
It may be the shortest month of the year but THQ*ICE is making sure it’s an exciting one for the players of the award-winning free-to-play MMO, Dragonica Online! Here’s just a sampling of some of the events and in-game items THQ*ICE is adding to the innovative 3D side-scrolling MMO this month:
CONTENT UPDATE:
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Players looking for something other than WOW to occupy your copious amounts of free time should check out the brand new game server for MMO Dragonica Online. Better still, it's FREE to play! Don't say we never gave you anything. Check out the new details.

THQ Inc. and THQ*ICE LLC, the recently launched joint venture between THQ and ICE Entertainment focusing on free-to-play online games, today launched Dekard, the brand new game server for the critically acclaimed, free-to-play MMO Dragonica™ Online (http://dragonica.thqice.com). THQ*ICE welcomes players of all free-to-play MMO games to experience the best 3D side-scrolling game of the year in the new server.
Dekard provides Dragonica Online players a fresh start to begin their journeys anew with friends. To commemorate the launch of the new server there will be several special in-game events including experience boosts, gifts, races and new missions. In addition, new users that register during the launch of the new server will be automatically entered into the Dragonica Online Water Series Game Card Sweepstakes for a chance to win a $2,500 Best Buy gift card and limited edition Dragonica Online Water Series Game Cards loaded with ICE Cash.
THQ*ICE also announced today the launch of a new Dragonica Online high-level dungeon – the Van Cliff Mansion! Vampirism is plaguing the land and a sense of dark magic is seeping from an old, elegant mansion. That mansion belongs to Count Van Cliff, and Dragonica Online needs adventurers courageous enough to travel through pitch-black prisons, treacherous libraries, and poisonous botanical gardens to reach Count Van Cliff himself. If you survive the journey and the showdown with the Count, lavish jewelry and untold riches are there for your looting pleasure!
Developed by Barunson Interactive, Dragonica Online is set in a world of dragons and magic and takes adventurers across the windswept land of El Grego to the far reaches of the world. Gorgeous visuals complement lightning fast combat while 3D side-scrolling battlegrounds let you get the upper hand on opponents. Dragonica Online is the only free-to-play fantasy action massively multiplayer game to merge innovative 3D side scrolling gameplay, arcade combat and a hilarious, yet devastating, skill system into a single MMO. Combining intense action with quirky humor, Dragonica Online breathes 3D fun into the traditional side-scrolling gameplay.
Dragonica Online is rated E10+ for Everyone over the age of 10. Register to play at http://dragonica/thqice.com, follow us on Twitter at http://twitter.com/
For more information on THQ*ICE please visit: www.thqice.com. For more information about THQ please visit: www.thq.com.
Keep it here at ComicsOnline.com for more gaming news and everything geek pop culture.

Keep it here at ComicsOnline.com for more gaming news and everything geek pop culture.


Get your PC up and running, because the open beta is just around the corner! To receive all the latest updates, go to the website and register for the official FINAL FANTASY XIV newsletter. Also, make sure you check out the latest trailer in the media section.
If you haven't reserved your copy of FINAL FANTASY XIV, don't wait until it's too late! Preorder now and receive exclusive in-game items.
Also, if you're attending PAX this year, please stop by the Square Enix booth and get your hands on FINAL FANTASY XIV. So come pay us a visit!
Click here to visit the website!
And be sure to keep ComicsOnline at the top of your favorites for all the latest in gaming news and everything in Geek Pop Culture!

HEATWAVE INTERACTIVE MAKES STRATEGIC ACQUISITION OF HIGHLY ANTICIPATED GODS & HEROES IP AND CORE ONLINE GAME TECHNOLOGY
Heatwave Interactive™, a game development studio and online publisher creating innovative cross-media properties, announced today the acquisition of the intellectual property rights and all assets for Gods & Heroes: Rome Rising, the highly anticipated Roman mythology themed Massively Multiplayer Online (MMO) game. As part of the transaction with PlayGrid™, Heatwave also obtained a source code license to the PlayGrid Platform, their online game publishing technology as well as acquiring two game development engines.
“Heatwave’s philosophy is to identify and develop world class IP, and we believe the project is just that,” said Anthony Castoro, co-founder and CEO, Heatwave Interactive. “With this acquisition Heatwave greatly expands its core development capabilities as well as adding a well-known, award-winning title to its expanding intellectual property portfolio. This game hits the Heatwave ‘HIP’ mark in terms of its social gaming features and the intrinsic entertainment value found in its mythological storyline, high action adventure and beautiful art style. ”
The newly acquired game engines, previously developed by Perpetual Entertainment for in-development titles Gods & Heroes: Rome Rising and Star Trek Online, will serve as the technology foundation for Heatwave’s planned roster of MMOs.
“The Perpetual team built high quality engines and a very robust and easy-to-use platform. Through this transaction with PlayGrid we secure all the necessary components needed to not only complete this game but also to operate our entire portfolio of online games on one platform,” said Donn Clendenon, co-founder and chief strategy officer, Heatwave Interactive. “This world-class online platform technology will allow us to reduce both development costs and time to market.”
Gods & Heroes: Rome Rising is a full scale action adventure MMO that immerses the audience in Roman mythology. Players step into a hero’s sandals to battle monsters and command minions while seeking favor from the gods. Heralded at the Electronic Entertainment Expo (E3) in 2006 as “Best in Show” by leading MMO sites Allakhazam and TenTonHammer, and dubbed “Game of Show” and “Best Graphics” by MMORPG, God & Heroes was in closed beta when production was halted in 2007.
“We at PlayGrid are thrilled to see Rome rise again with the Heatwave team,” said Chris McKibbin, co-founder, PlayGrid, and former president, Perpetual Entertainment. “Gods and Heroes was designed for both core and casual MMO players alike and Heatwave is one of the few studios with the talent and experience to fulfill this vision while delivering a final version that will fit with what today’s gamers are looking for. We are also thrilled that Heatwave has chosen to license the PlayGrid Platform to solve their game operating needs
With a strong roadmap of titles and a talented development team, Heatwave Interactive is focused on incubating its diverse and marketable roster of intellectual properties that have cross-media entertainment potential. The company has previously announced two IPs: Platinum Life: Web Edition and iSamJackson. A precursor to the in-development massively multiplayer online game, Platinum Life will launch March 2010 on social networks and the web, offering players the opportunity to become a music icon, taking them from the mean streets to the penthouse suites. Heatwave’s first launched title is the top-rated entertainment app, iSamJackson for Apple’s App Store, an innovative soundboard app that features a extensive collection of original and authentic recorded quotes, humorous adages and sage insight all provided by mega-celebrity Sam! uel L. Jackson.
For more information about PlayGrid, please visit www.playgrid.com
Keep it here at ComicsOnline.com for more gaming news and everything geek pop culture.
Infernal fires up GamEssence
Essential Cult Hit Now Available at www.GamEssence.com
Free MMO Dragonica Online is offering up more awesome things to do with the release of it's latest mission map, The Cookie Factory. Check out the new trailer!

Cookie Factory: It is up to Dragonicans to clear up the confectionary chaos and beat up some new sweet monsters.
The new trailer for Dragonica Online's latest mission map, the Cookie Factory:
The World’s One-and-Only Ninja-Robot-Explode-Yourself Multiplayer Game Has Awesome Modes!
Bored of everyday multiplayer game modes? Well, try these on for size!
Beatnik Games, an independent game development studio, are revealing more details on the myriad of game modes for its labor-of-love debut, Plain Sight, set to release via Steam and other digital download platforms on March 22nd for $9.99.
For starters, check out screens of the modes in action here.
First up are ‘Deathmatch’ and ‘Team Deathmatch’ with up to 20 people, all vying for valuable energy. The more energy they accumulate, the bigger, better and more badass they become, but there’s a catch: they must blow themselves up to earn points, multiplying the score with each enemy you take out in the process. Risk and reward, baby!
Next, the uniquely titled ‘Ninja! Ninja! Botzilla!’ has a team of tiny ninjas working together to bring the gargantuan Botzilla down to size. Easier said than done!
‘Lighten Up’ is a time-based turf war mode in which players must detonate on a glowing target area with as much energy as possible; the best detonation collects the points for that round.
Rounding things off there is the familiar favorite ‘Capture the Flag’, the usual rules still apply but with that self-destructive Plain Sight panache!
That should keep you all busy for awhile!
Key Features:
- 13 multiplayer maps
- Battle up to 20 players
- 5 self-destructive gameplay modes,
- ‘Deathmatch’, ‘Ninja! Ninja! Botzilla’, ‘Lighten Up’, ‘Team Deathmatch/Weakest Clink’ and ‘Capture The Flag’
- In-game power-ups
- 30 different robot upgrades to spend your experience points on
- Perfect your skills against AI ninja robots in the offline practice mode
- Dedicated server software included
For more on Plain Sight please visit the official website at www.plainsightgame.com and the official Steam Store page at http://store.steampowered.com/app/901296
Keep comin' back to ComicsOnline for more PC gaming news and everything geek pop culture!
GET READY TO ROLL DEEP WITH PLATINUM LIFE: WEB EDITION™ OPEN BETA– AVAILABLE NOW!
Ludacris, Omarion and more to be involved in hip hop social gaming experience now live in open beta form on Facebook and the web
GameStreamer Inc. Network to Distribute Playlogic Classics Worldwide
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that it has signed a worldwide digital distribution agreement with online distribution platform GameStreamer Inc.
This agreement will see Playlogic’s entire back catalog available through GameStreamer’s extensive digital network.
“We are continuously looking for established distribution platforms to partner with,” commented Adam McGowan, Marketing Director at Playlogic. “To sign an agreement with GameStreamer is another significant step in the growth of Playlogic.”
“GameStreamer is proud to add such fun and innovative titles from Playlogic to our downloadable games catalog,” commented Robb Lewis, EVP Marketing at GameStreamer Inc. “Playlogic games will be well received by our digital distribution partners and their consumers.”
More than 20 titles are covered in the agreement, including classics such as Infernal, Worldshift, Sudoku™ Ball Detective and the Age of Pirates series.
For more information, please check www.gamestreamer.com
Keep it here at ComicsOnline.com for more gaming news and everything geek pop culture.

THQ Inc. and THQ*ICE Call On All Free-To-Play MMO Players To Put Their Game To The Test and Claim Their Piece of $50,000 Toward Their Current Free-To-Play MMO
THQ Inc. and THQ*ICE LLC, the recently launched joint venture between THQ and ICE Entertainment focusing on free-to-play online games, announced today the launch of the Dragonica™ Online “Side-Scroller Showdown” – a challenge that calls on players of free-to-play MMO games to decide which title is more fun: Dragonica Online or the free-to-play MMO they’re playing now. Participants who complete the challenge will be able to claim their piece of $50,000 redeemable for use toward their Side-Scroller Showdown winner.
“In order to even think about running an aggressive event like this you have to be very confident in the quality of your product,” said Eddie Chen, CEO of THQ*ICE. “Whether they’re playing MapleStory or any other free-to-play side-scrolling MMO, we are 100% confident that those who join the Side-Scroller Showdown will see that Dragonica Online offers gameplay, combat, visuals, community and plain simple fun you can’t find anywhere else.”
Interested players have until March 9, 2010 to register to participate in the Dragonica Online “Side-Scroller Showdown.” The first 10,000 participants who complete the process according to the program’s terms and conditions will be rewarded with a $5 game credit that can be used in Dragonica Online or, if they so choose, for various other games. Participants who choose Dragonica Online as the winner of the showdown will receive a special “Side-Scroller Showdown” gift pack in addition to the $5 game credit.
The Dragonica Online “Side-Scroller Showdown” is made up of three simple parts: exploring Dragonica Online, picking the showdown winner, and collecting the reward. Please see full details, instructions and rules by visiting http://go.thqice.com/sss/
The total value of all gifts is $50,000, available while supplies last. For a complete list of rules and eligibility requirements, please visit http://go.thqice.com/sss/
Developed by Barunson Interactive, Dragonica Online is set in a world of dragons and magic and takes adventurers across the windswept land of El Grego to the far reaches of the world. Gorgeous visuals complement lightning fast combat while 3D battlegrounds let you get the upper hand on opponents. Dragonica Online is the only fantasy action massively multiplayer game that merges innovative 3D side scrolling gameplay, arcade combat and a comical, yet devastating, skill system into a single MMO.
Dragonica Online is rated E10+ for Everyone over the age of 10. For more information on THQ*ICE please visit: www.thqice.com. For more information about THQ please visit: www.thq.com.
About THQ*ICE LLC
THQ*ICE LLC is an online games operator specializing in casual massively multiplayer online (MMO) games. As a joint venture between THQ Inc. and ICE Entertainment, THQ*ICE combines THQ's product development and retail publishing expertise with ICE's technology and service operations experience. THQ*ICE is dedicated to building an online platform of high quality games and premium content featuring free-to-play, micro transaction models. Dragonica Online and its respective logo are trademarks and/or registered trademarks of THQ*ICE LLC in the U.S.
About THQ
THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All other trademarks are the property of their respective owners.

TALES OF MONKEY ISLAND COLLECTOR'S DVD, DELUXE PACK AND NEW MERCHANDISE NOW AVAILABLE FOR ORDER
Telltale offering free shipping for orders over $50 while plundering the store!

DINGLEPHARB STUDIOS ANNOUNCES WOLDTOWN, A FULLY 3D FACEBOOK GAME FOR THE WHOLE FAMILY
Based on the popular Chinese game VVDragon, Woldtown delivers an expansive, customizable world filled with friends, mini-games and pie-in-the-face action!
Sat, 03/28/2009 - 18:02 — matt

Telltale Games is at it again! March 24th saw them kick start another series of downloadable point and click adventure games, this time based on Wallace and Gromit, the British claymation series of films about an inventor and his long-suffering canine lab assistant. Like their previous efforts (such as the Sam and Max seasons and Strong Bad's Cool Game For Attractive People), Wallace and Gromit's Grand Adventures is, essentially, a series of puzzles connected by an absurd and hilarious story, broken up into easily digestible episodes. The first of the four episodes, "Fright of the Bumblebees" is an excellent start to the new project, featuring mad cap inventing antics and plenty of challenging, but logical, puzzles.
After some introductory puzzles that acclimate players to the mechanics and setting for the game, "Fright of the Bumblebees" follows Wallace and Gromit as they perfect a machine that allows bees to mass produce honey, trying to be in time for a delivery to a local crumpet festival. The world of Wallace and Gromit fits very well into the adventure game format, as Wallace solves puzzles attempting to get his inventions to work as intended and Gromit goes around cleaning up the mess that these contraptions inevitably cause.
The character models and animation are spectacular, especially for the title characters. The animation for Gromit in particular is able to capture his subdued, and hilarious, expressions. All the characters in the game are textured to look like they are made of clay, and certain areas of the game look like they could be taken out of the movies. This doesn't persist throughout the whole game, as exterior scenes are a little less polished, but most of the game looks spectacular.
Like any point and click adventure game, the game can get very frustrating when a puzzle seems unsolvable. Luckily, Wallace and Gromit handle these smoothly, prompting the player towards the right solution without directly giving it away. The first method of help is a key that highlights all areas of interest on screen, which helped a lot when I felt like like I had explored an entire area, but had, in fact, missed out on an object that would help me solve the puzzle. The second method has non-player characters gradually drop hints about possible solutions to the puzzle. This is adjustable in the game settings, and is done in a way where everybody remains in character, and is subtle enough that there is still satisfaction in solving puzzles, even if you did get a little nudge from the other characters.
Controls aren't quite as "point and click" as some of Telltale's previous work. Now the player controls the character using direction keys, WASD keys, or a gamepad (the game will eventually be available for XBox over Xbox Live Arcade), while the selection and use of objects is handled using the usual point and click interface of the mouse. The controls still come naturally, and fit the game very well.
This first episode of the Wallace and Gromit adventures lasts a couple of hours, and can either be played through easily in one sitting, or broken up into tinier chunks, as the game features four major sections, three of which are subdivided into different puzzles. The game seems to autosave whenever you make any progress, which makes it easy to walk away if you are stumped, or run out of time to play. Despite the short length, the entire four episode run only costs $29.95 off of the Telltale Website, and at less than $10 per episode, the series provides an excellent value for your gaming dollar.
"Fright of the Bumblebees" looks like the start of another promising series of episodic adventure games from Telltale. With good doses of humor and British charm, Wallace and Gromit's Grand Adventures provide an excellent experience for adventure gamers, and any fan of the Wallace and Gromit animated films looking for some interactive entertainment would be well served by the game.
ComicsOnline.com gives "Fright of the Bumblebees" from Wallace and Gromit's Grand Adventures 4.5 out of 5 crazy contraptions.
(Wallace and Gromit's Grand Adventures: Fright of the Bumblebees is available for download for the PC from www.telltalegames.com. The next episode is coming in May. The series will also, eventually, be coming to XBox Live Arcade.)
Wallace and Gromit are back for another episode of Wallace and Gromit's Grand Adventures from Telltale Games. Episode two, The Last Resort, retains the solid graphics of the first episode and utilizes many of the same characters in order to tell a mysterious tale of another venture gone wrong.
After plans for a day at the beach are scrapped due to inclement weather, Wallace constructs a beach resort in his flooded basement. The resort business turns out to be more complicated than expected, as Wallace deals with unsatisfied customers and Gromit is eventually forced to investigate suspicious behavior on the part of the guests. The story is fun, and transitions well between the four acts, with each chapter focusing on a different stage of the basement resort venture, with different objectives for the protagonists and the player. Ultimately, the story is a charming tale that offers up a lot of opportunities for puzzles.
As for the gameplay, not much has changed since our review of the first episode. The Last Resort features the same puzzle solving gameplay of Fright of the Bumblebees, though some of the puzzles are structured differently to fit the mysterious theme of the new episode. Once again, nothing is too challenging, as long as you can wrap your head around the game's logic, and the game still features a hint system that excels at helping you through sticky situations without overtly ruining the puzzles.
Ultimately, The Last Resort tells a short, fun story with compelling adventure gameplay, using the same charming graphics as the previous episode in the series. If you liked the first episode... well, you've probably already played The Last Resort. But if you are interested in Wallace and Gromit's Grand Adventures and haven't bought into it yet, this episode is a great reason to do so.
ComicsOnline gives Wallace and Gromit: The Last Resort 4.5 out of 5 basement beaches.
Keep it here at ComicsOnline for more gaming reviews and everything geek pop culture!
One badass ninja… robot.
Overview
Plain Sight offers two of the coolest things on the planet, ninjas and robots. It combines these into a sweet mix of death and destruction that involves a little strategy and a lot of chaos. Like most multiplayer-based games, the object in Plain Sight is to destroy the other players. To do that, you’re given two options: a katana and a self-destruct button. This simple premise doesn’t feel like much of a game, but these two elements create a unique experience that offers more depth than you’d think.
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Level design is top-notch.
Killing an opponent causes your ninja/robot to change color and increase in size and strength while also making you an easier target for the other players. There is some strategy involved here because of this and it can turn the tide in a match if you manage the changes well. Killing opponents also earns you energy points that can be spent on abilities like shields, quicker explosion times, and “spider-sense” like warning signals. The catch is that you have to die in order to use those points.
Dying is normally a bad thing, but Plain Sight uses this idea unlike a lot of other games and instead rewards you for dying. In order to use the energy points you’ve accumulated, you need to blow yourself up in an attempt to take out other players in the explosion. Doing this earns you multipliers for your score and ultimately, it’s what will get you winning matches. Once dead, you use your points to purchase upgrades, get back in the fight, and blow yourself up again. It may sound repetitive, but taking out several players at once with a well-timed explosion always feels awesome.
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You'll die like this a lot, but it's not so bad.
Gamers liking the chaos of similar titles like Super Smash Bros Brawl and Small Arms will notice some similarities in Plain Sight, but not much. The amount of craziness happening on the screen at one time easily trumps the two titles I just mentioned. Mix in more than four players along with each levels own effects and it can be hard to follow everything going on. The cartoon-like design and feel of the characters and levels makes it easier to keep track of things, but newbies might be overwhelmed by the sheer amount of stuff occurring on screen.
The standard multiplayer modes: deathmatch, team deathmatch, and capture the flag found in similar games make an appearance here. In addition to that, there is the incredibly unique Ninja! Ninja! Botzilla! mode which outfits one player with a flaming sword and Godzilla mask. Beating Botzilla grants you the same abilities until you’re in turn defeated. There are 13 unique levels with moving and changing platforms and physics. Each level offers 20 player support for each of the modes.
![]()
The chase is on!
My only real gripe with Plain Sight is its lack of a solid community right now. I was unable to find a steady group of people to play with regularly and offline only offers some practice modes that wear thin quickly. This caused some frustration considering its heavy focus on multiplayer gameplay. I also had trouble connecting to some matches because of network security. I had more problems finding matches during the hours I played rather than accessing certain games, but it showed up a few times.
Overall
Plain Sight offers a unique multiplayer experience that fans of frantic chaotic gameplay will certainly love. It’s quick pick up and play mechanics allow anyone to jump right in and enjoy it. That is, if you can find a group of people to play with.
ComicsOnline gives Plain Sight 4 out of 5 explosive ninja robots.
The White House's only hope.



We're going to need a bigger...brain!

Seriously, don't piss Sam off.
I remember when I was a toaster...

Creepy, diapered Sams.

Sam and Max finally get in the zone.
Telltale Games, the brilliant makers who brought us Wallace and Gromit and Monkey Island, brings us another point-and-click PC game in the new season of Sam and Max: The Devil’s Playhouse, Episode 1 – The Penal Zone (I got tired just writing out that title!). This third installment of Sam and Max begins…well, at the end. Confusing? Nah, just different. It begins as a sort of walkthrough; there’s a narrator explaining the basics of the game and how to accomplish different things, as well as introducing you to some of the characters you will encounter later on. You are attempting to triumph over evil alien ape General Skun-ka’pe by placing a homing beacon - using Max’s new psychic powers, obviously - on him, to send him hurtling back into The Penal Zone. Soon, you figure out that you were simply using Max’s psychic abilities to see the future.
Here’s where the game really starts. You find yourself at the beginning, standing in front of Sam and Max’s apartment building, where Skun-ka’pe has just landed his ludicrously large gorilla head shaped aircraft. Through your conversation with him, he tells you that his plan is to find the “lost psychic toys of great power” and believes they can be found on Earth. He seems friendly enough, a far cry from the malevolent alien who has imprisoned you at the beginning (end)! Your job is to find the toys before the general does, so get started!
For me, the best thing about this game is the voice acting. David Nowlin and William Kasten return to voice Sam and Max and they do a fantastic job. Kasten delivers Max’s lines with a sort of joyful snark that I found quite appealing. I found myself laughing out loud several times at the dialogue and the pitch in which it was delivered. Grandpa Stinky is hilariously stereotypical – a paranoid and grouchy old man. A sweet new addition to the story is a dialogue selector a la Mass Effect, with the options turning gray when you’ve exhausted that line of questioning. It made me feel as though I had more of a choice of how the story played out and that I personally could have changed the storyline at the end or failed entirely.
Being able to “become” Max (as you play most of the game as Sam) and use his powers is awesome. The rhinoplasty power, which allows Max to turn into anything around him, is useful, but unfortunately only used in the beginning (end). His teleportation power is an interesting one – he can only teleport to other characters’ phones, but eventually, you find that you can use it to get through some of the more difficult problems. My favorite was Max’s “future sight” power. It allows you to see what’s going to happen next and often gives you an idea as to how to accomplish that task. It was a subtle way of throwing out clues and I applaud Telltale for coming up with such a clever way to do so.
The graphics are fun and colorful – cartoon-like, and perfect for this type of game. There seemed to be a few glitches in game play – music softer than it should be in places, graphics bleeding into each other occasionally – but as we received a preview build, I think those issues have likely been addressed and fixed for the official release.
The only real problem for me was the tediousness of the storyline. There just seemed to be a lot of dialogue with other characters that was unnecessary – I often found myself wondering when I was going to talk to someone about something relevant. It just made the game move quite slowly at times. Fans of the previous episodes or of the old school point-and-click style gaming will likely not have a problem with it.
Regardless, I really enjoyed this game. It’s right up my alley – amusing and colorful and allows us to control things moreso than similar games I've played in the past. Some might be turned off by the old fashioned gaming style and the story drags on a bit, but there’s plenty of humor and fun things to do that will keep you interested throughout. Fans of the previous episodes will not be disappointed and I think people new to point-and-click gaming will enjoy the simplistic fun in The Penal Zone.
Comics Online gives Sam and Max: The Devil's Playhouse, Episode 1 - The Penal Zone 3.5 out of 5 jars of Stinky's Demon Broth.
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