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E3 2010: Puzzle Agent Preview

Telltale Games has always entertained us with its episodic games, wonderful storytelling and fantastically hilarious characters. They have now decided to take it one step further as they recently decided to branch out in finding new ideas and develop new game play that will go beyond what interactive gaming is today.  They have created the “Pilot Program,” which, much like TV pilots, will help market and explore new concepts no one has tried before. Those that become successful from the pilot will start to be developed with the company’s episodic style. The first pilot to start off this program was Puzzle Agent, which was demonstrated for us at E3 and will be released within the month.



Puzzle Agent is a collaborative effort from the team behind Tales of Monkey Island and Sam & Max, along with independent cartoonist Graham Annable. It combines the fabulous storytelling of Telltale's with Annable’s Grickle-stylizing everything else. The simplicity of Annable’s design makes the game enjoyable to see, yet you can feel an eerie underbelly feeling within the town of Scoggins, Minnesota. Our hero, Nelson Tethers, is the one and only agent in the U.S. Department of Puzzle Research. His puzzle expertise is needed for a special case as he must discover the dark secret hidden within the Scoggins Eraser Company. However, it seems no matter where he goes, there is always a puzzle waiting for him.

The puzzles have gained a sort of control within the town of Scoggins and its people. Only Agent Tethers has the brainpower and skills to solve the puzzles and get to the bottom of this mystery.

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